graphics-notes
Introduction
01: Setting Up In XCode
1.1: General Notes
02: openGL Basics
03: Bresenham's Algorithms
04: Geometric Transformations
07: Mesh Data Structures
Ray Tracing
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03: Bresenham's Algorithms
03: Bresenham's Algorithms
Rasterization
Vector data to rasters (pixel/dot format)
Scan Conversion
figures out what pixels to shade to represent the shapes you desire to draw
Bresenham’s line drawing algorithm
Basically what it does is ∆y = m∆x
Bresenham’s circle drawing algorithm
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