• graphics-notes
  • Introduction
  • 01: Setting Up In XCode
    • 1.1: General Notes
  • 02: openGL Basics
  • 03: Bresenham's Algorithms
  • 04: Geometric Transformations
  • 07: Mesh Data Structures
  • Ray Tracing
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Introduction

Computer Graphics

Computer Vision: understanding image content (by creating models)

Computer Graphics: Creating an image from scratch (using a computer model)

Table of Contents

  • 01: Setting Up in XCode
  • 02: OpenGL Basics

    • Functionalities
    • Data Types
    • Input\/Output
    • Transformation
    • Projection
    • Clipping
    • Camera metaphor
  • 03: Bresenham's Algorithms

    • Rasterization
    • Bresenham’s line drawing algorithm
    • Slope issues
    • Bresenham’s circle drawing algorithm
  • 04: Geometric Transformations

  • 05: Viewing and Projections
  • 06: Clipping
  • 07: Mesh Data Structures
  • 08: Curve and Surface Design
  • 09: Lightning Models
  • 10: Ray Tracing
  • 11: Fractals

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